Jumat, 22 Juni 2012

[U344.Ebook] Download PDF Learning C# by Developing Games with Unity 5.x - Second Edition, by Greg Lukosek

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Learning C# by Developing Games with Unity 5.x - Second Edition, by Greg Lukosek

Develop your first interactive 2D platformer game by learning the fundamentals of C#

About This Book
  • Get to grips with the fundamentals of scripting in C# with Unity
  • Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C#
  • This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity
Who This Book Is For

The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you.

What You Will Learn
  • Understand the fundamentals of variables, methods, and code syntax in C#
  • Get to know about techniques to turn your game idea into working project
  • Use loops and collections efficiently in Unity to reduce the amount of code
  • Develop a game using the object-oriented programming principles
  • Generate infinite levels for your game
  • Create and code a good-looking functional UI system for your game
  • Publish and share your game with users
In Detail

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game's efficiency.

This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.

You will also develop an understanding of loops and their use, and you'll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.

By the end of this book, you will have mastered the art of applying C# in Unity.

Style and approach

This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.

  • Sales Rank: #333213 in Books
  • Published on: 2016-03-31
  • Released on: 2016-03-31
  • Original language: English
  • Dimensions: 9.25" h x .52" w x 7.50" l, .89 pounds
  • Binding: Paperback
  • 230 pages

About the Author

Greg Lukosek

Greg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would spend hours writing simple basic code, and when he couldn't write it on the computer directly, he used a notepad. Greg completed his mechanical engineering diploma at ZSTiO Meritum― Siemianowice Slaskie, Poland. He has learned all his programming skills through determination and hard work at home. Greg met the love of his life, Kasia, in 2003, which changed his life forever. They both moved to London in search of adventure and decided to stay there. He started work as a 3D artist and drifted away from programming for some years. Deep inside, he still felt the urge to come back to game programming. During his career as a 3D artist, he discovered Unity and adopted it for an interactive visualizations project. At that very moment, he started programming again. His love for programming overcomes his love for 3D graphics. Greg ditched his 3D artist career and came back to writing code professionally. He is now doing what he really wanted to do since he was 8 years old―developing games. These days, Greg lives in a little town called Sandy in the UK with Kasia and their son, Adam.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Not a programmer? Start with this book.
By Rob Mig
I have been trying to learn Unity for about 8 months. This is where I should have started 8 months ago. If you have no experience with coding then this is the book for you. 99% of Unity tutorials and books assume you are coming from a coding background and quickly tell you what code to write and don't bother to explain it. This is the first book that I have found that actually teaches you C# as it teaches you Unity. I really cannot recommend this book enough if you are coming to Unity from really any background other than computer science. I would pair this book with "Foundations of Programming: Fundamentals" by Simon Allardice on lynda and also Unity's tutorial "Roll-a-ball" for a complete beginners course.

2 of 2 people found the following review helpful.
Recommended for people who have coded a bit before, but never C# or on Unity.
By Jon
Very Instructional, helps you to easily learn the basics of C# on Unity.

10 of 15 people found the following review helpful.
Overpriced Mess
By Daniel Kauwe
This is an incredibly over-priced book at a cost of nearly fifty dollars, and it's also full of major omissions and other problems.

First, the book's layout is utterly ridiculous. Not only does every page have a one inch margin, inexplicably, often pages have an additional 1-2 inches of empty white-space, which means that 2 to 3 inches of page space are just wasted for pointless white-space. Furthermore, the headings are excessively large and also bounded with unnecessarily wide white-space. Finally, the main font size is oversized as if for seeing-impaired or remedial readers.

The idiotic layout issues continue. Most of the figures are useless screen-shots that over-explain interface matters that could be handled with simple text descriptions. Worse yet, many of the screenshots have massive amounts of empty space, wasting pages and pages of the book as much of the time, the screenshots fill an entire page.

To clarify, many screenshots show some specific interface detail, and many of those images, i.e. menu drop downs etc, are empty in the lower half. A sensible layout would have simply trimmed the screen-shots so as to make more efficient figures that can use page space better. This book, however, is not sensible, and I felt patronized and insulted by the constant barrage of useless screenshots taking up entire page after entire page.

If the book was priced significantly less, these things wouldn't bother me, but when the book is barely 200 pages, this sort of wastefulness infuriates me. I'm buying the book for informational purposes, not for a pretty layout that wastes page space and reduces value with huge amounts of empty filler. Compared to other C# and Unity 3D books that I've purchased, this book is a pure waste of money because of said problems. To be more specific, the book covers a very sparse amount of C# relative to many other C# tutorial books, worse, it provides only one actual game walk through that is rife with major omissions and errors.

The actual game tutorial is very basic, which isn't inherently a problem, but the fact that it omits certain critical bits of information makes the tutorial actually useless in terms of enabling the reader to make an actually functioning game.

The worst omission is the walk-through for collectibles. The author provides no guidance or instruction in terms of actually generating the collectibles within the game space constrained to the terrain/ground. This is a huge problem because the author presents an endless running game that uses an uneven game surface (gaps/holes and floating chunks of ground that the player can avoid or reach by jumping). Over the course of the game, players see how many coins they can collect as they run through the level.

I imagine that one needs fairly sophisticated code to generate the collectibles according to available and accessible surfaces. Afterall, it would make no sense to generate coins in a gap/hole as the player would fall and die (as in Super Mario Brothers), likewise, it would be stupid to generate coins in the air that aren’t accessible because there is no surface for players to reach through jumping. The author gives zero insight as to how you would bind the generation of the collectibles to the variable game surface/ground.

Given that this book has only one game example, this particular omission makes the book practically worthless as the author proposes that the fundamental game be a endless running and coin collecting game...but if the reader has no instruction in terms of generating and positioning the coins, then the entire walk-through is pointless as there is no guidance for placing the coins within the actual game.

Another huge omission is instruction in terms of generating the level chunks such that variable surfaces dove-tail in a way that makes sense functionally. The author does present code for randomly generating the level chunks that will cycle continuously in order to provide the infinite game ground/surface necessary for an endless running game. However, the author never discusses or explains how one would ensure these randomly generated level chunks match up in a way that actually makes sense functionally.

That is, since the level chunks are being randomly generated in a right to left manner, what constrains the level chunks such that the individual chunks match in terms of gaps, floating chunks, etc? For example, if one level chunk terminates with a gap, and then the subsequent level chunk starts with yet another gap, even if the player jumps at the first gap, the next gap will be impossible to clear and so the player will fall and die.

Again, the author makes no mention of how randomly generated level chunks are controlled so that they dovetail properly. Just to be precise, the author draws a distinction between level design that is of a fixed master design versus level design that is randomly generated. The book covers the random generation aspect but again, there is no information regarding the coding etc necessary to ensure that said random generation results in running/jumping surfaces that are functional and make sense.

The awfulness of this book just increases with the idiocy of numerous references to figures in terms of colors despite the fact that the book IS GRAY-SCALE!

I understand that this is a common practice with Packt books, and theoretically the reader is supposed to access supplementary materials hosted on Packt's website (I've bought a number of their books and they all follow this pattern). There are several problems with this.

First, Packt only actually grants access to the initial purchaser who buys direct from Packt. If you buy from a different source, you have to request the files, which is frustrating because it's a bunch of hoops to jump through just to be able to actually use a book for which I've already paid an exorbitant fee. I’m still waiting for access to files that I requested for a different title.

Second, even if you obtain the supplementary files, the book is literally useless unless you're sitting next to a computer and constantly referencing the color figures. This is a total deal breaker for me because the entire reason I buy physical books (rather than, say, ebooks), is that I want to read them while I’m commuting on the bus or train, or while I’m waiting for a meeting or an appointment. If the book requires access to a computer and/or the Internet, then I can’t make use of it in those situations.

I actually returned this book as “defective” for this exact reason. A book that costs nearly fifty dollars should be complete in and of itself, I shouldn’t need additional equipment like a computer in order to actually utilize the book.

The problem of color references in a gray-scale book isn’t just an aesthetic visual issue. Many of the figures in this book use color to differentiate between various different trigger points that control game play/flow. Without the actual colors, the reader has no way of knowing which of, say four circles, is the green one that triggers X and which is the red one that triggers Y etc etc (for example).

This is the point where I was so flabbergasted and incensed by all the problems with this book that I gave up trying to deal with the idiocy of this poorly structured nightmare and returned it to Amazon as “defective”. I never thought I’d ever experience a “defective” book, but one whose material relies on color figures that are actually rendered in uniform gray-scale, is definitely defective.

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Rabu, 20 Juni 2012

[L470.Ebook] Ebook Download Readings in Intercultural Communication: Experiences and Contexts, by Judith Martin, Thomas Nakayama, Lisa Flores

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Readings in Intercultural Communication: Experiences and Contexts, by Judith Martin, Thomas Nakayama, Lisa Flores

Readings in Intercultural Communication: Experiences and Contexts, by Judith Martin, Thomas Nakayama, Lisa Flores



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Readings in Intercultural Communication: Experiences and Contexts, by Judith Martin, Thomas Nakayama, Lisa Flores

The goal of this revised edition is to explore multiple perspectives in intercultural communication that are grounded in the everyday communication experiences of study. The essays in this edition range from the classic writings of E. T. Hall, Gerry Philipsen and Geert Hofstede to more recent scholarship influenced by critical theory and cultural studies.

  • Sales Rank: #316087 in Books
  • Brand: Brand: McGraw-Hill Humanities/Social Sciences/Languages
  • Published on: 2001-10-09
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .80" w x 7.00" l, 1.58 pounds
  • Binding: Paperback
  • 480 pages
Features
  • Used Book in Good Condition

About the Author
Judith N. Martin is currently Herberger Professor of Communication in the Hugh Downs School of Human Communication at Arizona State University. She received her Ph.D. in speech communication from the Pennsylvania State University. She also studied at the Universit� de Grenoble for a year, and was involved in study aboard administration for a number of years. She also has experience in cross cultural training and has co-authored three books with Prof. Tom Nakayama. Her current research interests focus on: the role of communication in cross cultural transitions, white identity and and communication, and pedagogical issues in teaching intercultural communication.

Thomas K. Nakayama is Professor and Director of the Department of Communications Studies, Northeastern University. He received his Ph.D. in communication studies from the University of Iowa. He has been a Fulbright lecturer at the Universit� de Mons-Hainaut in Belgium and Libra Professor at the University of Maine. He has taught at Arizona State University, California State University, San Bernardino and the University of Iowa. His interests are in critical theory, cultural studies, and rhetorical studies.

Most helpful customer reviews

0 of 0 people found the following review helpful.
The content of this book is literally terrible. The author is biased and presents topics in ...
By James Baird
The content of this book is literally terrible. The author is biased and presents topics in an uninteresting manner. Purchased it for a class, received an "A" in the course.

0 of 2 people found the following review helpful.
Expand your viewpoints
By RachelR
Though this was required reading, I ended up enjoying the short essays. I know it helps too that the teacher I had was amazing at going through the information.

3 of 8 people found the following review helpful.
Not my favorite book:
By B. White
I am reading this book for my university course "Intercultural Communication" and have found that the essays within the book are at times discriminatory in their own sense. One of the essay authors writes about crossing borders in his Irish heritage and then into his self-affirmed homosexuality. Later in his essay, he inserts a blatant reference to the priesthood being a hiding place for homosexual men. This is totally false and truly offensive. If any essay were to even mention such a reference about homosexuals, different races, other religions, this would not be allowed into the "politically correct" book. Sure, the book offers different essays from different experiences - but again, it falls back to the analysis of the experiences that is always always the same. Overall, I don't like this book because, to me, it is not truly intercultural - it is liberal cultural. This assessment is coming from a tri-liguist study abroad student with a lot of exposure to many different cultures. I can tell a narrow-minded book when I see one. The essays are all written from a liberal assessment and no other types of assessment of the experiences in the essays. Therefore, I find the book hypocritical and lacking the many other shades of color that other philosophies could have offered and enriched.

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Senin, 18 Juni 2012

[O145.Ebook] PDF Ebook The Jesus I Never Knew Participant's Guide: Six Sessions on the Life of Christ (Groupware Small Group Edition), by Philip Yancey

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The Jesus I Never Knew Participant's Guide: Six Sessions on the Life of Christ (Groupware Small Group Edition), by Philip Yancey

Based on Philip Yancey's Gold Medallion Book of the Year on the life of Christ, The Jesus I Never Knew is a six-session small group Bible study in which Yancey uses film portraits of Jesus and contrasts them with the Jesus of the Bible.

The Jesus I Never Knew gives you fresh, uncluttered perspectives on history's central figure―his radical claims, his challenging teachings, and his effect on others . . . including you.

This remarkable experience will spark discussion, interaction, application, and growth. Together, you'll share life-changing discoveries about God, the Bible, and yourself. Best of all, you'll come face-to-face with the most compelling, creative, challenging, fearless, unpredictable, and ultimately satisfying person anyone can know: Jesus Christ.

This Participant Guide is designed for use with the companion The Jesus I Never Knew DVD (sold separately). It’s filled with insights, questions for discussion, and applications that will help you discover the Jesus you never knew.

Sessions include:
1. The Jesus We Thought We Knew
2. The Teachings of Jesus
3. The Revolutionary Grace of Jesus
4. The Miracles of Jesus
5. The Death of Jesus
6. The Resurrection, Ascension and Ongoing Presence of Jesus

  • Sales Rank: #439335 in Books
  • Brand: HarperCollins Christian Pub.
  • Published on: 2008-04-27
  • Released on: 2008-04-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.02" h x .28" w x 5.98" l, .30 pounds
  • Binding: Paperback
  • 96 pages

From the Back Cover
Based on Philip Yancey's Gold Medallion Book of the Year on the life of Christ, this six-session video resource for small groups can help participants experience the Jesus they may never have known. The drama and immediacy of motion pictures are used to compare well- and little-known film portraits of Jesus with the Jesus of the Bible. In six riveting sessions, you'll obtain fresh, uncluttered perspectives on history's central figure---his radical claims, his challenging teachings, and his effect on others . . . including you. This remarkable experience will spark discussion, interaction, application, and growth. Together, you'll share life-changing discoveries about God, the Bible, and yourselves. Best of all, you'll come face-to-face with the most compelling, creative, challenging, fearless, unpredictable, and ultimately satisfying person anyone can know: Jesus Christ. The six sessions include: 1. The Jesus We Thought We Knew 2. The Teachings of Jesus 3. The Revolutionary Grace of Jesus 4. The Miracles of Jesus 5. The Death of Jesus 6. The Resurrection, Ascension and Ongoing Presence of Jesus. The Jesus I Never Knew DVD and Participant's Guide are available separately.

About the Author

Philip Yancey serves as editor-at-large for Christianity Today magazine. He has written thirteen Gold Medallion Award-winning books and won two ECPA Book of the Year awards for What's So Amazing About Grace? and The Jesus I Never Knew. Four of his books have sold over one million copies. Yancey lives with his wife in Colorado.� Website: www.philipyancey.com

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0 of 0 people found the following review helpful.
Not necessary
By cassie
Loved the book, but did nit find thus helpful in our Bible study discussions.

5 of 5 people found the following review helpful.
The Jesus I Never Knew Participant's Guide
By Terry Johnson
The Participant's Guide is good. Some questions are excellent and are thought-provoking. The movie clips in the study are a great visual stimulant for thought and discussion. Some of the questions in the guide are less relevant to the material in the book and could be replaced by better questions in my opinion, or at least could be tied in better with the material in the book.

4 of 4 people found the following review helpful.
Excellent group study guide
By Auntie Chula
After reading Philip Yancey's book, The Jesus I Never Knew, I was determined to share the contents with members of my church and other friends. I also longed to see the films to which Yancey referred. The Participant's Guide, with 6 lessons, has made it easy to share this message with a Lenten class. There is actually material within for 12 or 18 weeks, but it is possible to focus with 6. Coupled with Yancey's DVD, which does contain clips from the films, the book has provided lively discussion and great learning. It challenges one to go further into the Bible for more personal study.

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Minggu, 10 Juni 2012

[G148.Ebook] Ebook 'The Damned Fraternitie': Constructing Gypsy Identity in Early Modern England, 1500-1700, by Frances Timbers

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'The Damned Fraternitie': Constructing Gypsy Identity in Early Modern England, 1500-1700, by Frances Timbers



'The Damned Fraternitie': Constructing Gypsy Identity in Early Modern England, 1500-1700, by Frances Timbers

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'The Damned Fraternitie': Constructing Gypsy Identity in Early Modern England, 1500-1700, by Frances Timbers

'The Damned Fraternitie': Constructing Gypsy Identity in Early Modern England, 1500–1700 examines the construction of gypsy identity in England between the early sixteenth century and the end of the seventeenth century. Drawing upon previous historiography, a wealth of printed primary sources (including government documents, pamphlets, rogue literature, and plays), and archival material (quarter sessions and assize cases, parish records and constables's accounts), the book argues that the construction of gypsy identity was part of a wider discourse concerning the increasing vagabond population, and was further informed by the religious reformations and political insecurities of the time. The developing narrative of a fraternity of dangerous vagrants resulted in the gypsy population being designated as a special category of rogues and vagabonds by both the state and popular culture. The alleged Egyptian origin of the group and the practice of fortune-telling by palmistry contributed elements of the exotic, which contributed to the concept of the mysterious alien. However, as this book reveals, a close examination of the first gypsies that are known by name shows that they were more likely Scottish and English vagrants, employing the ambiguous and mysterious reputation of the newly emerging category of gypsy. This challenges the theory that sixteenth-century gypsies were migrants from India and/or early predecessors to the later Roma population, as proposed by nineteenth-century gypsiologists. The book argues that the fluid identity of gypsies, whose origins and ethnicity were (and still are) ambiguous, allowed for the group to become a prime candidate for the 'other', thus a useful tool for reinforcing the parameters of orthodox social behaviour.

  • Sales Rank: #5989322 in Books
  • Published on: 2016-05-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x .70" w x 6.20" l, .0 pounds
  • Binding: Hardcover
  • 208 pages

About the Author

Frances Timbers holds a PhD in British History from the University of Toronto (2008). She has published two books and three articles that deal with issues of magic, witchcraft and gender in sixteenth- and seventeenth-century England. Timbers is currently on a self-imposed sabbatical in Panama, where she spends her time writing about gypsies, teaching yoga, biking to the beach and caring for seven rescued cats.

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[A173.Ebook] Free PDF Principles of Enhanced Heat Transfer, by Ralph L. Webb

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Principles of Enhanced Heat Transfer, by Ralph L. Webb

This book is essential for anyone involved in the design of high-performance heat exchangers or heat devices, also known as "second generation heat transfer technology." Enhanced surfaces are geometrics with special shapes that promote much higher rates of heat transfer than smooth or plain surfaces. This revision presents the subject matter just beyond the introductory level and traces the advancement of heat transfer research in areas such as integral-fin and micro-fin tubes, complex plate-fin geometries, and micro-channels for single-phase and two-phase applications.

  • Sales Rank: #2534088 in Books
  • Published on: 2005-06-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.84" h x 6.18" w x 9.36" l, 2.80 pounds
  • Binding: Hardcover
  • 818 pages

From the Publisher
Reflects engineering and design techniques to enhance heat transfer characteristics of heat exchangers in new design as well as in-service equipment being upgraded or retrofitted. Uses basic physical theory to model the flow and heat transfer associated with surfaces modified to improve performance. Contains a wealth of design data and numerous examples which demonstrate application of the mathematical methods presented.

About the Author
Ralph L. Webb is a Professor Emeritus of Mechanical Engineering at the Pennsylvania State University. He received his Ph.D. from the University of Minnesota, and has published over 275 papers in the general area of heat transfer enhancement and has eight U.S. patents on enhanced heat transfer surfaces. He has performed research on enhanced heat transfer in boiling, condensation, fouling, air-cooled heat exchangers, electronic equipment cooling, forced convection for gases and liquids, wetting coatings to promote drainage of thin liquid films, and frost formation.
Prof. Webb is the Founding Editor and Editor-in-Chief of the Journal of Enhanced Heat Transfer and is an editor of Heat Transfer Engineering journal. He is a recipient of the ASME Heat Transfer Memorial Award, the UK Refrigeration Institute Hall-Thermotank Gold Medal, and the AIChE Donald Q. Kern award. He is also a Fellow of ASME and ASHRAE and a Life Member of ASME.

Nae-Hyun Kim is a Professor of Mechanical Engineering at the University of Incheon, Korea. He earned his Ph.D. at the Pennsylvania State University in 1989 under the supervision of Prof. Webb. Since then, he has been closely working with air-conditioning and refrigeration industries, where enhanced heat transfer technology has been successfully employed. Prof. Kim has published more than 30 international journal and conference papers related to boiling, condensation, fouling, and forced convection of liquids and gases. He is a member of ASME and ASHRAE.

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8 of 8 people found the following review helpful.
Information provided by the author
By Ralph L. Webb
This second edition is published 11 years after the first edition. Many changes have occurred in the field of "enhanced" heat transfer since December 1993, which was the cut-off date for the 1st edition. The 2nd edition provides a general update to the initially published 17 chapters and adds two new chapters: Micro-Channels (Ch 18) and Cooling of Electronic Equipment (Ch 19). The net additions to the book include 188 pages, 126 new figures, 18 tables, and a doubling of the number of problems (from 25 to 50) in the Problem Supplement.

A major addition to the book includes a Reference Bibliography CD. This CD contains 9500 references. We have attempted to include all published journal papers since about 1960, with a number of earlier references. The references on the CD are in pdf format and are listed in Author-Date format. One may use the CD to search by author, journal, year, or subject key word.

The subject of "enhanced" heat transfer has become much more important to industry with progressing time. Use of relatively complex geometries were initially limited by manufacturing process. However, new manufacturing methods now allow manufacture of many complex surface geometries. Some enhanced surfaces (e.g., boiling and condensing tubes) are now in their 4th generation. As noted in Chapter 1, nearly all heat exchangers used in the air-conditioning and automotive industries are "enhanced" geometries. Further inroads are being seen in the electronic cooling, process and power industries.

This book is primarily directed at practitioners of high performance heat transfer concept. However, it is also suitable for use as a text in a second level (or graduate level) heat transfer course. The 50 problems in the Problem Supplement can be used by readers to test their understanding, or to support teaching an academic course. The book also contains a number of "example problems." The senior author taught a course on "Enhanced Heat Transfer" for a number of years at Penn State University. The present book and the problems are a product of this course.

Fundamental and even graduate level courses in heat transfer typically focus on simple geometries, such as flat plates and circular tubes. "Enhanced" heat transfer surfaces typically involve complex geometries. Study of material on "enhanced" heat transfer will enhance the student's ability to address such complex geometries. Tools to address or analyze such geometries are a key element of the material in the book.

The book is now jointly co-authored with Prof. Nae-Hyun Kim, who completed his PhD with Prof. Webb in 1987.

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